Aura kingdom necromancer build9/13/2023 ![]() ![]() Listen +5, Search +6, Sense Motive +2, Spot +5, Spellcraft +24, Survival (Track)+11įeats: Fell Animate, Undead Leadership, Precocious Apprentice (Command Undead), Sanctum Spell, Knowledge(History)+8, Knowledge(Religion) +22, Knowledge (Strategy & Tactics) +27, ![]() ![]() Skills: Bluff +31,Concentration +8,Diplomacy +9, Disguise +31, Knowledge(Arcana) +22, Saves: Fort +5, Reflexes +5, Will +20 (+2 vs necromancy)Ībilities: Strength 05, Dexterity 05, Con -, Intelligence 18, Wisdom 16, Charisma 27 Lowlight vision, Master of the Dead, Otherworldly Touch, Resist Control, Specialist Defense +2, Spell Power +3, Summon Familiar, Turn Resistance +6, Undead Familiar, Undead Mastery, Undead Traits, Unnatural Resiliency Special Qualities: Animate Objects, Circle Leader, Complete Awareness, DR 4/magic bludgeon, Dungeon Defenders, Dungeon Mastery, Dungeon Minions, Dungeon Step 3/day, Enhanced Specialization (Illusion), Horde Lord +2, Eleven Traits, Special Attacks: Charnel Touch, Fear Aura, Negative Energy Burst 2/day, Rebuke Undead, Medium Sized Humanoid (Elven, Extraplanar)Īttack: Charnel Touch +6 melee 1d8+2 negative and (as spell) or ray spell +6 ranged (as spell)įull Attack: Charnel Touch +6 melee 1d8+2 negative and (as spell) or ray spell +6 ranged (as spell) Upgraded Necropolitian Magic Blooded Venerable Star Elf Deathwalker1/DreadNecromancer6/DungeonLord5/DreadNecromancer+2/Red Wizard 6 ![]()
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